#include <client/ClientState.h>#include <client/ScorchedClient.h>#include <client/ClientParams.h>#include <graph/MainCamera.h>#include <graph/Main2DCamera.h>#include <graph/OptionsDisplay.h>#include <landscapemap/LandscapeMaps.h>#include <landscapedef/LandscapeDefn.h>#include <engine/ViewPoints.h>#include <image/ImageFactory.h>#include <image/ImagePng.h>#include <dialogs/MainMenuDialog.h>#include <sound/Sound.h>#include <sound/SoundUtils.h>#include <common/Keyboard.h>#include <common/Defines.h>#include <common/Logger.h>#include <coms/ComsOperationResultMessage.h>#include <coms/ComsMessageSender.h>#include <tank/TankContainer.h>#include <tank/TankCamera.h>#include <lang/LangResource.h>#include <math.h>#include <time.h>Go to the source code of this file.
Functions | |
| static int | getNumberOfPlayers () |
| static int getNumberOfPlayers | ( | ) | [static] |
Definition at line 105 of file MainCamera.cpp.
References TankContainer::getAllTanks(), Tank::getTankAI(), ScorchedContext::getTankContainer(), and ScorchedClient::instance().
Referenced by MainCamera::simulate().
1.5.3