00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <graph/Main2DCamera.h> 00022 #include <client/ScorchedClient.h> 00023 #include <graph/OptionsDisplay.h> 00024 #include <engine/MainLoop.h> 00025 #include <GLEXT/GLState.h> 00026 00027 Main2DCamera *Main2DCamera::instance_ = 0; 00028 00029 Main2DCamera *Main2DCamera::instance() 00030 { 00031 if (!instance_) 00032 { 00033 instance_ = new Main2DCamera; 00034 } 00035 00036 return instance_; 00037 } 00038 00039 Main2DCamera::Main2DCamera() : 00040 GameStateI("Main2DCamera"), 00041 hide_(false) 00042 { 00043 00044 } 00045 00046 Main2DCamera::~Main2DCamera() 00047 { 00048 00049 } 00050 00051 void Main2DCamera::draw(const unsigned state) 00052 { 00053 glClearDepth(1.0f); 00054 glClear(GL_DEPTH_BUFFER_BIT); 00055 00056 if (!hide_) viewPort_.draw(); 00057 else 00058 { 00059 glMatrixMode(GL_PROJECTION); 00060 glLoadIdentity(); 00061 glViewport(0, 0, 0, 0); 00062 glMatrixMode(GL_MODELVIEW); 00063 glLoadIdentity(); 00064 } 00065 }
1.5.3