Lightning.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Lightningh_INCLUDE__)
00022 #define __INCLUDE_Lightningh_INCLUDE__
00023 
00024 #include <engine/ActionReferenced.h>
00025 #include <weapons/WeaponLightning.h>
00026 #include <list>
00027 
00028 class GLTexture;
00029 class Target;
00030 class Lightning : public ActionReferenced
00031 {
00032 public:
00033         Lightning(WeaponLightning *weapon,
00034                 WeaponFireContext &weaponContext,
00035                 FixedVector &position, FixedVector &velocity);
00036         virtual ~Lightning();
00037 
00038         virtual void draw();
00039         virtual void init();
00040         virtual void simulate(fixed frameTime, bool &remove);
00041         virtual std::string getActionDetails();
00042 
00043 protected:
00044         struct Segment
00045         {
00046                 FixedVector start;
00047                 FixedVector end;
00048                 FixedVector direction;
00049                 bool endsegment;
00050                 fixed size;
00051         };
00052         bool firstTime_;
00053         fixed totalTime_;
00054         std::list<Segment> segments_;
00055 
00056         GLTexture *texture_;
00057         WeaponLightning *weapon_;
00058         FixedVector position_;
00059         FixedVector velocity_;
00060         WeaponFireContext weaponContext_;
00061 
00062         void damageTargets(FixedVector &position, 
00063                 std::map<unsigned int, fixed> &hurtMap);
00064         void dispaceDirection(FixedVector &direction, 
00065                 FixedVector &originalDirection, fixed angle);
00066         void generateLightning(int id, int depth, fixed size, 
00067                 FixedVector &originalPosition, FixedVector &originalDirection,
00068                 FixedVector &position, FixedVector &direction,
00069                 std::map<unsigned int, fixed> &hurtMap);
00070 };
00071 
00072 #endif // __INCLUDE_Lightningh_INCLUDE__

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