Laser.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Laserh_INCLUDE__)
00022 #define __INCLUDE_Laserh_INCLUDE__
00023 
00024 #include <engine/ActionReferenced.h>
00025 #include <weapons/WeaponLaser.h>
00026 #include <actions/LaserParams.h>
00027 
00028 class Laser : public ActionReferenced
00029 {
00030 public:
00031         Laser(Weapon *weapon, LaserParams *params,
00032                 FixedVector &position, FixedVector &direction,
00033                 WeaponFireContext &weaponContext);
00034         virtual ~Laser();
00035 
00036         virtual void init();
00037         virtual void simulate(fixed frameTime, bool &remove);
00038         virtual void draw();
00039         virtual std::string getActionDetails();
00040 
00041 protected:
00042         LaserParams *params_;
00043         fixed totalTime_;
00044         fixed drawLength_;
00045         WeaponFireContext weaponContext_;
00046         Weapon *weapon_;
00047         FixedVector position_, direction_;
00048 
00049         bool firstTime_;
00050         fixed laserTime_, hurtRadius_;
00051         float angXY_, angYZ_;
00052         fixed length_, damage_;
00053 
00054 };
00055 
00056 #endif // __INCLUDE_Laserh_INCLUDE__

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