LangString.h File Reference

#include <string>

Go to the source code of this file.

Namespaces

namespace  LangStringUtil

Classes

class  LangStringConverter

Defines

#define __INCLUDE_LangString_INCLUDE__
#define LANG_STRING(x)   LangStringUtil::convertToLang(x)

Typedefs

typedef unsigned int LangStringStorage
typedef
std::basic_string
< LangStringStorage
LangString

Functions

LangString LangStringUtil::convertToLang (const LangStringConverter &input)
void LangStringUtil::appendToLang (LangString &output, const LangStringConverter &input)
void LangStringUtil::replaceToLang (LangString &output, const LangStringConverter &input)
std::string LangStringUtil::convertFromLang (const LangString &input)
void LangStringUtil::trim (LangString &value)
void LangStringUtil::lowercase (LangString &str1)
int LangStringUtil::strcmp (const LangString &str1, const LangString &str2)
int LangStringUtil::strcasecmp (const LangString &str1, const LangString &str2)
int LangStringUtil::strlen (const LangString &str1)
unsigned int * LangStringUtil::strstr (const unsigned int *str1, const LangString &str2)
unsigned int * LangStringUtil::stristr (const unsigned int *str1, const LangString &str2)


Define Documentation

#define __INCLUDE_LangString_INCLUDE__

Definition at line 22 of file LangString.h.

#define LANG_STRING ( x   )     LangStringUtil::convertToLang(x)

Definition at line 26 of file LangString.h.

Referenced by BuyAccessoryDialog::addAccessory(), GLWDropDownColor::addColor(), ScoreDialog::addLine(), ConsoleLines::addLine(), ServerConnectAuthHandler::addNextTank(), InventoryDialog::addPlayerName(), BuyAccessoryDialog::addPlayerName(), InventoryDialog::addPlayerWeapons(), TankAIAdder::addTankAI(), AdminDialog::AdminDialog(), ServerAdminCommon::adminSay(), GLWChannelText::buttonDown(), GLWToolTip::calculateTip(), GLWChannelView::channelText(), GLWOptionEntry::createEntry(), SaveDialog::display(), AuthDialog::display(), AutoDefenseDialog::displayCurrent(), GLWTextBox::draw(), GLWTankViewer::draw(), GLWScorchedInfo::draw(), ScoreDialog::draw(), NetworkSelectDialog::drawColumnGames(), ServerAddPlayerHandler::filterName(), TankAccessories::getAccessoryAndCountString(), TankAccessories::getAccessoryCountString(), LangImpl::getEntry(), getGamesCols(), TankMenus::AccessoryMenu::getMenuItems(), HelpButtonDialog::PerformanceMenu::getMenuToolTip(), XMLNode::getNamedChild(), XMLNode::getNamedParameter(), getPlayerCols(), TankAI::getToolTip(), LangParam::getValue(), GLWTalkBox::keyDown(), LangParam::LangParam(), ServerTimedMessage::load(), ServerTextFilter::loadFile(), TankDamage::logDeath(), GLWImageList::mouseDown(), MsgBoxDialog::MsgBoxDialog(), PlayerDialog::nextPlayer(), ChannelTextParser::parseText(), ChannelTextParser::parseUrl(), Accessory::parseXML(), HelpButtonDialog::PerformanceMenu::PerformanceMenu(), TankWeaponTip::populate(), TankShieldTip::populate(), TankBatteryTip::populate(), ServerAdminHandler::processMessage(), GLWChannelText::processNotVisibleKey(), GLWChannelText::processSpecialText(), NetworkSelectDialog::rowSelectedGames(), ClientChannelManager::say(), ServerShotFinishedState::scoreOverallWinner(), ConsoleLine::set(), LogDialog::setServerName(), TankUndoMenu::showItems(), TankFired::simulate(), LangStringUtil::trim(), GLWOptionEntry::updateControls(), and WeaponMessage::weaponCallback().


Typedef Documentation

typedef std::basic_string<LangStringStorage> LangString

Definition at line 29 of file LangString.h.

typedef unsigned int LangStringStorage

Definition at line 28 of file LangString.h.


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