00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeTexh_INCLUDE__) 00022 #define __INCLUDE_LandscapeTexh_INCLUDE__ 00023 00024 #include <landscapedef/LandscapeTexDefn.h> 00025 #include <common/ModelID.h> 00026 #include <XML/XMLFile.h> 00027 #include <string> 00028 #include <vector> 00029 00030 class ScorchedContext; 00031 class LandscapeTexType 00032 { 00033 public: 00034 enum TexType 00035 { 00036 eNone, 00037 ePrecipitationRain, 00038 ePrecipitationSnow, 00039 eWater, 00040 eTextureGenerate 00041 }; 00042 00043 virtual bool readXML(XMLNode *node) = 0; 00044 virtual TexType getType() = 0; 00045 }; 00046 00047 class LandscapeTexTypeNone : public LandscapeTexType 00048 { 00049 public: 00050 virtual bool readXML(XMLNode *node); 00051 virtual TexType getType() { return eNone; } 00052 }; 00053 00054 class LandscapeTexPrecipitation : public LandscapeTexType 00055 { 00056 public: 00057 int particles; 00058 00059 virtual bool readXML(XMLNode *node); 00060 }; 00061 00062 class LandscapeTexPrecipitationRain : public LandscapeTexPrecipitation 00063 { 00064 public: 00065 virtual TexType getType() { return ePrecipitationRain; } 00066 }; 00067 00068 class LandscapeTexPrecipitationSnow : public LandscapeTexPrecipitation 00069 { 00070 public: 00071 virtual TexType getType() { return ePrecipitationSnow; } 00072 }; 00073 00074 class LandscapeTexBorderWater : public LandscapeTexType 00075 { 00076 public: 00077 // Non-shader 00078 std::string reflection; 00079 std::string texture; 00080 std::string foam; 00081 00082 // Shader 00083 Vector wavetopa; 00084 Vector wavetopb; 00085 Vector wavebottoma; 00086 Vector wavebottomb; 00087 Vector wavelight; 00088 00089 // Both 00090 fixed height; 00091 00092 virtual bool readXML(XMLNode *node); 00093 virtual TexType getType() { return eWater; } 00094 }; 00095 00096 class LandscapeTexTextureGenerate : public LandscapeTexType 00097 { 00098 public: 00099 std::string roof; 00100 std::string rockside; 00101 std::string shore; 00102 std::string texture0; 00103 std::string texture1; 00104 std::string texture2; 00105 std::string texture3; 00106 00107 virtual bool readXML(XMLNode *node); 00108 virtual TexType getType() { return eTextureGenerate; } 00109 }; 00110 00111 class LandscapeTex 00112 { 00113 public: 00114 LandscapeTex(); 00115 virtual ~LandscapeTex(); 00116 00117 unsigned int seed; 00118 std::string detail; 00119 std::string magmasmall; 00120 std::string scorch; 00121 Vector fog; 00122 Vector suncolor; 00123 bool nosunfog; 00124 bool nohorizonglow; 00125 bool nosunblend; 00126 std::string suntexture; 00127 std::string suntexturemask; 00128 float fogdensity; 00129 std::string skytexture; 00130 std::string skytexturestatic; 00131 std::string skytexturemask; 00132 std::string skycolormap; 00133 std::string skyline; 00134 std::string skylinemask; 00135 int skytimeofday; 00136 float skysunxy; 00137 float skysunyz; 00138 Vector skydiffuse; 00139 Vector skyambience; 00140 00141 LandscapeTexType *border; 00142 LandscapeTexType *texture; 00143 LandscapeTexType *precipitation; 00144 LandscapeTexDefn texDefn; 00145 00146 bool readXML(LandscapeDefinitions *definitions, XMLNode *node); 00147 00148 private: 00149 LandscapeTex(const LandscapeTex &other); 00150 LandscapeTex &operator=(LandscapeTex &other); 00151 }; 00152 00153 #endif
1.5.3