LandscapeTexDefn.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <landscapedef/LandscapeTexDefn.h>
00022 #include <landscapedef/LandscapeDefinitions.h>
00023 
00024 LandscapeTexDefn::LandscapeTexDefn()
00025 {
00026 }
00027 
00028 LandscapeTexDefn::~LandscapeTexDefn()
00029 {
00030 }
00031 
00032 bool LandscapeTexDefn::readXML(LandscapeDefinitions *definitions, XMLNode *node)
00033 {
00034         if (!readXML("events", "event", definitions, node)) return false;
00035         if (!readXML("placements", "placement", definitions, node)) return false;
00036         if (!readXML("ambientsounds", "ambientsound", definitions, node)) return false;
00037         if (!readXML("includes", "include", definitions, node)) return false;
00038         if (!readXML("boids", "boid", definitions, node)) return false;
00039         if (!readXML("shipgroups", "shipgroup", definitions, node)) return false;
00040         return true;
00041 }
00042 
00043 bool LandscapeTexDefn::readXML(const char *names, const char *name,
00044         LandscapeDefinitions *definitions, XMLNode *node)
00045 {
00046         {
00047                 XMLNode *includesNode;
00048                 if (node->getNamedChild(names, includesNode, false))
00049                 {
00050                         std::string include;
00051                         while (includesNode->getNamedChild(name, include, false))
00052                         {
00053                                 LandscapeInclude *landscapeInclude = 
00054                                         definitions->getInclude(include.c_str(), true);
00055                                 if (!landscapeInclude) return false;
00056                                 includes.push_back(landscapeInclude);
00057                         }
00058                         if (!includesNode->failChildren()) return false;
00059                 }
00060         }
00061         return true;
00062 }

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