LandscapeStateHandler.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeStateHandlerh_INCLUDE__)
00022 #define __INCLUDE_LandscapeStateHandlerh_INCLUDE__
00023 
00024 #include <engine/GameStateI.h>
00025 
00026 class LandscapeStateLandHandler : public GameStateI
00027 {
00028 public:
00029         LandscapeStateLandHandler();
00030         virtual ~LandscapeStateLandHandler();
00031 
00032         // Inherited from GameStateI
00033         virtual void draw(const unsigned state);
00034         virtual void simulate(const unsigned state, float frameTime);
00035 };
00036 
00037 class LandscapeStateWaterHandler : public GameStateI
00038 {
00039 public:
00040         LandscapeStateWaterHandler();
00041         virtual ~LandscapeStateWaterHandler();
00042 
00043         // Inherited from GameStateI
00044         virtual void draw(const unsigned state);
00045         virtual void simulate(const unsigned state, float frameTime);
00046 };
00047 
00048 class LandscapeStateObjectsHandler : public GameStateI
00049 {
00050 public:
00051         LandscapeStateObjectsHandler();
00052         virtual ~LandscapeStateObjectsHandler();
00053 
00054         // Inherited from GameStateI
00055         virtual void draw(const unsigned state);
00056         virtual void simulate(const unsigned state, float frameTime);
00057 };
00058 
00059 #endif // __INCLUDE_LandscapeStateHandlerh_INCLUDE__

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