00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeStateHandlerh_INCLUDE__) 00022 #define __INCLUDE_LandscapeStateHandlerh_INCLUDE__ 00023 00024 #include <engine/GameStateI.h> 00025 00026 class LandscapeStateLandHandler : public GameStateI 00027 { 00028 public: 00029 LandscapeStateLandHandler(); 00030 virtual ~LandscapeStateLandHandler(); 00031 00032 // Inherited from GameStateI 00033 virtual void draw(const unsigned state); 00034 virtual void simulate(const unsigned state, float frameTime); 00035 }; 00036 00037 class LandscapeStateWaterHandler : public GameStateI 00038 { 00039 public: 00040 LandscapeStateWaterHandler(); 00041 virtual ~LandscapeStateWaterHandler(); 00042 00043 // Inherited from GameStateI 00044 virtual void draw(const unsigned state); 00045 virtual void simulate(const unsigned state, float frameTime); 00046 }; 00047 00048 class LandscapeStateObjectsHandler : public GameStateI 00049 { 00050 public: 00051 LandscapeStateObjectsHandler(); 00052 virtual ~LandscapeStateObjectsHandler(); 00053 00054 // Inherited from GameStateI 00055 virtual void draw(const unsigned state); 00056 virtual void simulate(const unsigned state, float frameTime); 00057 }; 00058 00059 #endif // __INCLUDE_LandscapeStateHandlerh_INCLUDE__
1.5.3