LandscapeStateHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <landscape/LandscapeStateHandler.h>
00022 #include <landscape/Landscape.h>
00023 
00024 LandscapeStateLandHandler::LandscapeStateLandHandler() :
00025         GameStateI("LandscapeLand")
00026 {
00027 }
00028 
00029 LandscapeStateLandHandler::~LandscapeStateLandHandler()
00030 {
00031 }
00032 
00033 void LandscapeStateLandHandler::draw(const unsigned state)
00034 {
00035         Landscape::instance()->drawShadows();
00036         Landscape::instance()->drawLand();
00037 }
00038 
00039 void LandscapeStateLandHandler::simulate(const unsigned state, float frameTime)
00040 {
00041         Landscape::instance()->simulate(frameTime);
00042 }
00043 
00044 LandscapeStateWaterHandler::LandscapeStateWaterHandler() :
00045         GameStateI("LandscapeWater")
00046 {
00047 }
00048 
00049 LandscapeStateWaterHandler::~LandscapeStateWaterHandler()
00050 {
00051 }
00052 
00053 void LandscapeStateWaterHandler::draw(const unsigned state)
00054 {
00055         Landscape::instance()->drawWater();
00056 }
00057 
00058 void LandscapeStateWaterHandler::simulate(const unsigned state, float frameTime)
00059 {
00060 }
00061 
00062 LandscapeStateObjectsHandler::LandscapeStateObjectsHandler() :
00063         GameStateI("LandscapeObjects")
00064 {
00065 }
00066 
00067 LandscapeStateObjectsHandler::~LandscapeStateObjectsHandler()
00068 {
00069 }
00070 
00071 void LandscapeStateObjectsHandler::draw(const unsigned state)
00072 {
00073         Landscape::instance()->drawObjects();
00074 }
00075 
00076 void LandscapeStateObjectsHandler::simulate(const unsigned state, float frameTime)
00077 {
00078 }

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