00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <landscape/LandscapeStateHandler.h> 00022 #include <landscape/Landscape.h> 00023 00024 LandscapeStateLandHandler::LandscapeStateLandHandler() : 00025 GameStateI("LandscapeLand") 00026 { 00027 } 00028 00029 LandscapeStateLandHandler::~LandscapeStateLandHandler() 00030 { 00031 } 00032 00033 void LandscapeStateLandHandler::draw(const unsigned state) 00034 { 00035 Landscape::instance()->drawShadows(); 00036 Landscape::instance()->drawLand(); 00037 } 00038 00039 void LandscapeStateLandHandler::simulate(const unsigned state, float frameTime) 00040 { 00041 Landscape::instance()->simulate(frameTime); 00042 } 00043 00044 LandscapeStateWaterHandler::LandscapeStateWaterHandler() : 00045 GameStateI("LandscapeWater") 00046 { 00047 } 00048 00049 LandscapeStateWaterHandler::~LandscapeStateWaterHandler() 00050 { 00051 } 00052 00053 void LandscapeStateWaterHandler::draw(const unsigned state) 00054 { 00055 Landscape::instance()->drawWater(); 00056 } 00057 00058 void LandscapeStateWaterHandler::simulate(const unsigned state, float frameTime) 00059 { 00060 } 00061 00062 LandscapeStateObjectsHandler::LandscapeStateObjectsHandler() : 00063 GameStateI("LandscapeObjects") 00064 { 00065 } 00066 00067 LandscapeStateObjectsHandler::~LandscapeStateObjectsHandler() 00068 { 00069 } 00070 00071 void LandscapeStateObjectsHandler::draw(const unsigned state) 00072 { 00073 Landscape::instance()->drawObjects(); 00074 } 00075 00076 void LandscapeStateObjectsHandler::simulate(const unsigned state, float frameTime) 00077 { 00078 }
1.5.3