LandscapeSound.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeSoundh_INCLUDE__)
00022 #define __INCLUDE_LandscapeSoundh_INCLUDE__
00023 
00024 #include <XML/XMLFile.h>
00025 #include <string>
00026 #include <vector>
00027 
00028 class LandscapeSoundTiming
00029 {
00030 public:
00031         virtual bool readXML(XMLNode *node) = 0;
00032         virtual float getNextEventTime() = 0;
00033 };
00034 
00035 class LandscapeSoundTimingLooped : public LandscapeSoundTiming
00036 {
00037 public:
00038         virtual bool readXML(XMLNode *node);
00039         virtual float getNextEventTime();
00040 };
00041 
00042 class LandscapeSoundTimingRepeat : public LandscapeSoundTiming
00043 {
00044 public:
00045         virtual bool readXML(XMLNode *node);
00046         virtual float getNextEventTime();
00047 
00048 protected:
00049         float min, max;
00050 };
00051 
00052 class VirtualSoundSource;
00053 class LandscapeSoundPosition
00054 {
00055 public:
00056         virtual bool readXML(XMLNode *node) = 0;
00057         virtual bool setPosition(VirtualSoundSource *source, unsigned int data) = 0;
00058 
00059         virtual int getInitCount() { return 1; }
00060         virtual unsigned int getInitData(int count) { return 0; }
00061 };
00062 
00063 class LandscapeSoundPositionAmbient : public LandscapeSoundPosition
00064 {
00065 public:
00066         virtual bool readXML(XMLNode *node);
00067         virtual bool setPosition(VirtualSoundSource *source, unsigned int data);
00068 };
00069 
00070 class LandscapeSoundPositionAbsoulte : public LandscapeSoundPosition
00071 {
00072 public:
00073         virtual bool readXML(XMLNode *node);
00074         virtual bool setPosition(VirtualSoundSource *source, unsigned int data);
00075 
00076 protected:
00077         Vector position;
00078 };
00079 
00080 class LandscapeSoundPositionWater : public LandscapeSoundPosition
00081 {
00082 public:
00083         virtual bool readXML(XMLNode *node);
00084         virtual bool setPosition(VirtualSoundSource *source, unsigned int data);
00085 
00086 protected:
00087         float falloff;
00088 };
00089 
00090 class LandscapeSoundPositionGroup : public LandscapeSoundPosition
00091 {
00092 public:
00093         virtual bool readXML(XMLNode *node);
00094         virtual bool setPosition(VirtualSoundSource *source, unsigned int data);
00095 
00096 protected:
00097         std::string name;
00098         float falloff;
00099 };
00100 
00101 class LandscapeSoundPositionSet : public LandscapeSoundPosition
00102 {
00103 public:
00104         virtual bool readXML(XMLNode *node);
00105         virtual bool setPosition(VirtualSoundSource *source, unsigned int data);
00106 
00107         virtual int getInitCount();
00108         virtual unsigned int getInitData(int count);
00109 
00110 protected:
00111         std::string name;
00112         int maxsounds;
00113 };
00114 
00115 class LandscapeSoundSound 
00116 {
00117 public:
00118         virtual bool readXML(XMLNode *node) = 0;
00119         virtual bool play(VirtualSoundSource *source) = 0;
00120 };
00121 
00122 class LandscapeSoundSoundFile : public LandscapeSoundSound
00123 {
00124 public:
00125         virtual bool readXML(XMLNode *node);
00126         virtual bool play(VirtualSoundSource *source);
00127 
00128 protected:
00129         std::vector<std::string> files;
00130         float gain;
00131         float referencedistance;
00132         float rolloff;
00133 };
00134 
00135 class LandscapeSoundType
00136 {
00137 public:
00138         LandscapeSoundType();
00139         virtual ~LandscapeSoundType();
00140 
00141         virtual bool readXML(XMLNode *node);
00142 
00143         LandscapeSoundPosition *position;
00144         LandscapeSoundTiming *timing;
00145         LandscapeSoundSound *sound;
00146 };
00147 
00148 #endif // __INCLUDE_LandscapeSoundh_INCLUDE__

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