LandscapeSoundManager.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeSoundManagerh_INCLUDE__)
00022 #define __INCLUDE_LandscapeSoundManagerh_INCLUDE__
00023 
00024 #include <list>
00025 #include <vector>
00026 
00027 class VirtualSoundSource;
00028 class SoundBuffer;
00029 class LandscapeInclude;
00030 class LandscapeSoundType;
00031 class LandscapeSoundManager
00032 {
00033 public:
00034         static LandscapeSoundManager *instance();
00035 
00036         void addSounds();
00037         void simulate(float frameTime);
00038         void cleanUp();
00039 
00040 protected:
00041         static LandscapeSoundManager *instance_;
00042 
00043         struct LandscapeSoundManagerEntry
00044         {
00045                 LandscapeSoundManagerEntry() : 
00046                         soundSource(0), removed(false) {}
00047 
00048                 VirtualSoundSource *soundSource;
00049                 LandscapeSoundType *soundType;
00050                 unsigned int initData;
00051 
00052                 float timeLeft;
00053                 bool removed;
00054         };
00055 
00056         std::list<LandscapeSoundManagerEntry> entries_;
00057         float lastTime_;
00058         bool haveSound_;
00059 
00060         void loadSound(std::vector<LandscapeInclude *> &sounds);
00061 
00062 private:
00063         LandscapeSoundManager();
00064         virtual ~LandscapeSoundManager();
00065 };
00066 
00067 #endif // __INCLUDE_LandscapeSoundManagerh_INCLUDE__

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