00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeSoundManagerh_INCLUDE__) 00022 #define __INCLUDE_LandscapeSoundManagerh_INCLUDE__ 00023 00024 #include <list> 00025 #include <vector> 00026 00027 class VirtualSoundSource; 00028 class SoundBuffer; 00029 class LandscapeInclude; 00030 class LandscapeSoundType; 00031 class LandscapeSoundManager 00032 { 00033 public: 00034 static LandscapeSoundManager *instance(); 00035 00036 void addSounds(); 00037 void simulate(float frameTime); 00038 void cleanUp(); 00039 00040 protected: 00041 static LandscapeSoundManager *instance_; 00042 00043 struct LandscapeSoundManagerEntry 00044 { 00045 LandscapeSoundManagerEntry() : 00046 soundSource(0), removed(false) {} 00047 00048 VirtualSoundSource *soundSource; 00049 LandscapeSoundType *soundType; 00050 unsigned int initData; 00051 00052 float timeLeft; 00053 bool removed; 00054 }; 00055 00056 std::list<LandscapeSoundManagerEntry> entries_; 00057 float lastTime_; 00058 bool haveSound_; 00059 00060 void loadSound(std::vector<LandscapeInclude *> &sounds); 00061 00062 private: 00063 LandscapeSoundManager(); 00064 virtual ~LandscapeSoundManager(); 00065 }; 00066 00067 #endif // __INCLUDE_LandscapeSoundManagerh_INCLUDE__
1.5.3