LandscapeMusic.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <landscapedef/LandscapeMusic.h>
00022 #include <math.h>
00023 
00024 LandscapeMusicType::LandscapeMusicType()
00025 {
00026 }
00027 
00028 LandscapeMusicType::~LandscapeMusicType()
00029 {
00030 }
00031 
00032 bool LandscapeMusicType::readXML(XMLNode *node)
00033 {
00034         // Playstate
00035         std::string state;
00036         while (node->getNamedChild("playstate", state, false))
00037         {
00038                 PlayState playstate;
00039                 if (0 == strcmp(state.c_str(), "loading")) playstate = StateLoading;
00040                 else if (0 == strcmp(state.c_str(), "buying")) playstate = StateBuying;
00041                 else if (0 == strcmp(state.c_str(), "playing")) playstate = StatePlaying;
00042                 else if (0 == strcmp(state.c_str(), "shot")) playstate = StateShot;
00043                 else if (0 == strcmp(state.c_str(), "score")) playstate = StateScore;
00044                 else if (0 == strcmp(state.c_str(), "wait")) playstate = StateWait;
00045                 else return node->returnError("Unknown playstate type");
00046                 playstates.push_back(playstate);
00047         }
00048         if (playstates.empty()) return node->returnError("No playstats defined");
00049 
00050         // Sound file
00051         if (!node->getNamedChild("file", file)) return false;
00052         if (!S3D::checkDataFile(file.c_str())) return false;
00053 
00054         // Gain (volume)
00055         if (!node->getNamedChild("gain", gain)) return false;
00056         return node->failChildren();
00057 }

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