00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeMusicManagerh_INCLUDE__) 00022 #define __INCLUDE_LandscapeMusicManagerh_INCLUDE__ 00023 00024 #include <landscapedef/LandscapeInclude.h> 00025 #include <landscapedef/LandscapeMusic.h> 00026 #include <engine/GameStateI.h> 00027 #include <vector> 00028 #include <map> 00029 00030 class VirtualSoundSource; 00031 class LandscapeMusicManager : public GameStateI 00032 { 00033 public: 00034 static LandscapeMusicManager *instance(); 00035 00036 virtual void simulate(const unsigned state, float simTime); 00037 00038 void addMusics(); 00039 00040 protected: 00041 struct MusicStateEntry 00042 { 00043 std::string file; 00044 float gain; 00045 }; 00046 struct MusicPlayingEntry 00047 { 00048 std::string file; 00049 float currentGain; 00050 VirtualSoundSource *currentSource; 00051 }; 00052 00053 std::map<int, MusicStateEntry> stateMusic_; 00054 std::list<MusicPlayingEntry *> currentMusic_; 00055 00056 void readGlobalMusicFile(); 00057 void addMusic(std::vector<LandscapeInclude *> &musics); 00058 void addMusicTypes(std::vector<LandscapeMusicType *> &musics); 00059 void addMusicType(LandscapeMusicType *music); 00060 00061 private: 00062 LandscapeMusicManager(); 00063 virtual ~LandscapeMusicManager(); 00064 }; 00065 00066 #endif // __INCLUDE_LandscapeMusicManagerh_INCLUDE__
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