LandscapeMusicManager.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeMusicManagerh_INCLUDE__)
00022 #define __INCLUDE_LandscapeMusicManagerh_INCLUDE__
00023 
00024 #include <landscapedef/LandscapeInclude.h>
00025 #include <landscapedef/LandscapeMusic.h>
00026 #include <engine/GameStateI.h>
00027 #include <vector>
00028 #include <map>
00029 
00030 class VirtualSoundSource;
00031 class LandscapeMusicManager : public GameStateI
00032 {
00033 public:
00034         static LandscapeMusicManager *instance();
00035 
00036         virtual void simulate(const unsigned state, float simTime);
00037 
00038         void addMusics();
00039 
00040 protected:
00041         struct MusicStateEntry
00042         {
00043                 std::string file;
00044                 float gain;
00045         };
00046         struct MusicPlayingEntry
00047         {
00048                 std::string file;
00049                 float currentGain;
00050                 VirtualSoundSource *currentSource;
00051         };
00052 
00053         std::map<int, MusicStateEntry> stateMusic_;
00054         std::list<MusicPlayingEntry *> currentMusic_;
00055 
00056         void readGlobalMusicFile();
00057         void addMusic(std::vector<LandscapeInclude *> &musics);
00058         void addMusicTypes(std::vector<LandscapeMusicType *> &musics);
00059         void addMusicType(LandscapeMusicType *music);
00060 
00061 private:
00062         LandscapeMusicManager();
00063         virtual ~LandscapeMusicManager();
00064 };
00065 
00066 #endif // __INCLUDE_LandscapeMusicManagerh_INCLUDE__

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