LandscapeInclude.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeIncludeh_INCLUDE__)
00022 #define __INCLUDE_LandscapeIncludeh_INCLUDE__
00023 
00024 #include <placement/PlacementType.h>
00025 #include <vector>
00026 
00027 class LandscapeEvent;
00028 class LandscapeMovementType;
00029 class PlacementType;
00030 class LandscapeSoundType;
00031 class LandscapeMusicType;
00032 class LandscapeOptionsType;
00033 class LandscapeDefinitions;
00034 class LandscapeInclude
00035 {
00036 public:
00037         LandscapeInclude();
00038         virtual ~LandscapeInclude();
00039 
00040         std::vector<LandscapeEvent *> events;
00041         std::vector<LandscapeMovementType *> movements;
00042         std::vector<PlacementType *> placements;
00043         std::vector<LandscapeSoundType *> sounds;
00044         std::vector<LandscapeMusicType *> musics;
00045         std::vector<LandscapeOptionsType *> options;
00046 
00047         bool readXML(LandscapeDefinitions *definitions, XMLNode *node);
00048 
00049 private:
00050         LandscapeInclude(const LandscapeInclude &other);
00051         LandscapeInclude &operator=(LandscapeInclude &other);
00052 };
00053 
00054 #endif // __INCLUDE_LandscapeIncludeh_INCLUDE__

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