00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeIncludeh_INCLUDE__) 00022 #define __INCLUDE_LandscapeIncludeh_INCLUDE__ 00023 00024 #include <placement/PlacementType.h> 00025 #include <vector> 00026 00027 class LandscapeEvent; 00028 class LandscapeMovementType; 00029 class PlacementType; 00030 class LandscapeSoundType; 00031 class LandscapeMusicType; 00032 class LandscapeOptionsType; 00033 class LandscapeDefinitions; 00034 class LandscapeInclude 00035 { 00036 public: 00037 LandscapeInclude(); 00038 virtual ~LandscapeInclude(); 00039 00040 std::vector<LandscapeEvent *> events; 00041 std::vector<LandscapeMovementType *> movements; 00042 std::vector<PlacementType *> placements; 00043 std::vector<LandscapeSoundType *> sounds; 00044 std::vector<LandscapeMusicType *> musics; 00045 std::vector<LandscapeOptionsType *> options; 00046 00047 bool readXML(LandscapeDefinitions *definitions, XMLNode *node); 00048 00049 private: 00050 LandscapeInclude(const LandscapeInclude &other); 00051 LandscapeInclude &operator=(LandscapeInclude &other); 00052 }; 00053 00054 #endif // __INCLUDE_LandscapeIncludeh_INCLUDE__
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