LandscapeDefinitionsBase.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__)
00022 #define __INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__
00023 
00024 #include <common/OptionsScorched.h>
00025 #include <XML/XMLFile.h>
00026 #include <string>
00027 #include <vector>
00028 #include <list>
00029 #include <map>
00030 
00031 class LandscapeDefinitionsEntry
00032 {
00033 public:
00034         std::string name; 
00035         std::vector<std::string> texs; 
00036         std::vector<std::string> defns; 
00037         float weight; // The posibility this defn will be choosen
00038         std::string description;  // Description of this landscape definition type
00039         std::string picture; // Visible view of this landscape definition type
00040 
00041         virtual bool readXML(XMLNode *node);
00042 };
00043 
00044 class LandscapeDefinitionsBase
00045 {
00046 public:
00047         LandscapeDefinitionsBase();
00048         virtual ~LandscapeDefinitionsBase();
00049 
00050         virtual bool readLandscapeDefinitions();
00051         virtual void clearLandscapeDefinitions();
00052 
00053         bool landscapeEnabled(OptionsGame &context, const char *name);
00054         LandscapeDefinitionsEntry *getLandscapeByName(const char *name);
00055         std::list<LandscapeDefinitionsEntry> &getAllLandscapes() 
00056                 { return entries_; }
00057 
00058 protected:
00059         std::list<LandscapeDefinitionsEntry> entries_;
00060 };
00061 
00062 #endif // __INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__

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