00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__) 00022 #define __INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__ 00023 00024 #include <common/OptionsScorched.h> 00025 #include <XML/XMLFile.h> 00026 #include <string> 00027 #include <vector> 00028 #include <list> 00029 #include <map> 00030 00031 class LandscapeDefinitionsEntry 00032 { 00033 public: 00034 std::string name; 00035 std::vector<std::string> texs; 00036 std::vector<std::string> defns; 00037 float weight; // The posibility this defn will be choosen 00038 std::string description; // Description of this landscape definition type 00039 std::string picture; // Visible view of this landscape definition type 00040 00041 virtual bool readXML(XMLNode *node); 00042 }; 00043 00044 class LandscapeDefinitionsBase 00045 { 00046 public: 00047 LandscapeDefinitionsBase(); 00048 virtual ~LandscapeDefinitionsBase(); 00049 00050 virtual bool readLandscapeDefinitions(); 00051 virtual void clearLandscapeDefinitions(); 00052 00053 bool landscapeEnabled(OptionsGame &context, const char *name); 00054 LandscapeDefinitionsEntry *getLandscapeByName(const char *name); 00055 std::list<LandscapeDefinitionsEntry> &getAllLandscapes() 00056 { return entries_; } 00057 00058 protected: 00059 std::list<LandscapeDefinitionsEntry> entries_; 00060 }; 00061 00062 #endif // __INCLUDE_LandscapeDefinitionsBaseh_INCLUDE__
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