LandVisibilityPatch.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LandVisibilityPatchh_INCLUDE__)
00022 #define __INCLUDE_LandVisibilityPatchh_INCLUDE__
00023 
00024 #include <common/Vector.h>
00025 
00026 class MipMapPatchIndex;
00027 
00028 class LandVisibilityPatch
00029 {
00030 public:
00031         LandVisibilityPatch();
00032         ~LandVisibilityPatch();
00033 
00034         void setLocation(int x, int y,
00035                 LandVisibilityPatch *leftPatch, 
00036                 LandVisibilityPatch *rightPatch, 
00037                 LandVisibilityPatch *topPatch, 
00038                 LandVisibilityPatch *bottomPatch);
00039         bool setVisible(float distance);
00040         void setNotVisible();
00041         void setRecalculateErrors() { recalculateErrors_ = true; }
00042 
00043         int getVisibilityIndex() { return visible_?visibilityIndex_:-1; }
00044         Vector &getPosition() { return position_; }
00045         float getBoundingSize() { return boundingSize_; }
00046 
00047         LandVisibilityPatch *getLeftPatch() { return leftPatch_; }
00048         LandVisibilityPatch *getRightPatch() { return rightPatch_; }
00049         LandVisibilityPatch *getTopPatch() { return topPatch_; }
00050         LandVisibilityPatch *getBottomPatch() { return bottomPatch_; }
00051 
00052         void draw(MipMapPatchIndex &index, bool simple);
00053         void drawLODLevel(MipMapPatchIndex &index);
00054 
00055 protected:
00056         int x_, y_;
00057         int dataOffSet_;
00058         float maxHeight_, minHeight_, boundingSize_;
00059         int dataSize_;
00060         int visibilityIndex_;
00061         bool visible_, recalculateErrors_;
00062         float indexErrors_[6];
00063         Vector position_;
00064         LandVisibilityPatch *leftPatch_;
00065         LandVisibilityPatch *rightPatch_; 
00066         LandVisibilityPatch *topPatch_;
00067         LandVisibilityPatch *bottomPatch_;
00068 
00069         void calculateErrors();
00070 };
00071 
00072 #endif // __INCLUDE_LandVisibilityPatchh_INCLUDE__

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