00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_LUAScript_INCLUDE__) 00022 #define __INCLUDE_LUAScript_INCLUDE__ 00023 00024 #include <string> 00025 #include <common/FixedVector.h> 00026 00027 #include "lua.h" 00028 00029 class Weapon; 00030 class ScorchedContext; 00031 class LUAScript 00032 { 00033 public: 00034 LUAScript(ScorchedContext *context); 00035 ~LUAScript(); 00036 00037 bool loadFromFile(const std::string &filename, std::string &error); 00038 00039 void addWeaponFunctions(); 00040 00041 bool functionExists(const std::string &functionName); 00042 bool startFunction(const std::string &functionName); 00043 bool endFunction(int argCount); 00044 00045 bool addStringParameter(const std::string &str); 00046 bool addNumberParameter(fixed number); 00047 bool addBoolParameter(bool boolean); 00048 bool addVectorParameter(const FixedVector &vector); 00049 00050 bool setGlobal(const std::string &name, fixed value); 00051 00052 ScorchedContext *getContext() { return context_; } 00053 00054 void setWeapon(Weapon *weapon) { weapon_ = weapon; } 00055 Weapon *getWeapon() { return weapon_; } 00056 00057 protected: 00058 Weapon *weapon_; 00059 ScorchedContext *context_; 00060 lua_State *L_; 00061 }; 00062 00063 #endif // __INCLUDE_LUAScript_INCLUDE__
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