LUAScript.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_LUAScript_INCLUDE__)
00022 #define __INCLUDE_LUAScript_INCLUDE__
00023 
00024 #include <string>
00025 #include <common/FixedVector.h>
00026 
00027 #include "lua.h"
00028 
00029 class Weapon;
00030 class ScorchedContext;
00031 class LUAScript
00032 {
00033 public:
00034         LUAScript(ScorchedContext *context);
00035         ~LUAScript();
00036 
00037         bool loadFromFile(const std::string &filename, std::string &error);
00038 
00039         void addWeaponFunctions();
00040 
00041         bool functionExists(const std::string &functionName);
00042         bool startFunction(const std::string &functionName);
00043         bool endFunction(int argCount);
00044 
00045         bool addStringParameter(const std::string &str);
00046         bool addNumberParameter(fixed number);
00047         bool addBoolParameter(bool boolean);
00048         bool addVectorParameter(const FixedVector &vector);
00049 
00050         bool setGlobal(const std::string &name, fixed value);
00051 
00052         ScorchedContext *getContext() { return context_; }
00053 
00054         void setWeapon(Weapon *weapon) { weapon_ = weapon; }
00055         Weapon *getWeapon() { return weapon_; }
00056 
00057 protected:
00058         Weapon *weapon_;
00059         ScorchedContext *context_;
00060         lua_State *L_;
00061 };
00062 
00063 #endif // __INCLUDE_LUAScript_INCLUDE__

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