KeyStateTranslate.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #include <SDL/SDL_keysym.h>
00023 
00024 struct KeyStateTranslation
00025 {
00026         const char *keyStateName;
00027         unsigned int keyStateSym;
00028 } KeyStateTranslationTable [] =
00029 {
00030     "NONE", KMOD_NONE,
00031         "LCTRL", KMOD_LCTRL,
00032         "RCTRL", KMOD_RCTRL,
00033         "LSHIFTCTRL", KMOD_LCTRL | KMOD_LSHIFT,
00034         "RSHIFTCTRL", KMOD_RCTRL | KMOD_RSHIFT,
00035         "RSHIFT", KMOD_RSHIFT,
00036         "LSHIFT", KMOD_LSHIFT,
00037         "RALT", KMOD_RALT,
00038         "LALT", KMOD_LALT
00039 };

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