00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_) 00022 #define AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_ 00023 00024 #include <map> 00025 #include <vector> 00026 #include <weapons/Weapon.h> 00027 #include <GLW/GLWWindow.h> 00028 #include <GLW/GLWButton.h> 00029 #include <GLW/GLWPanel.h> 00030 #include <GLW/GLWTab.h> 00031 #include <GLW/GLWDropDownText.h> 00032 00033 class InventoryDialog : public GLWWindow, 00034 public GLWButtonI, 00035 public GLWDropDownI 00036 { 00037 public: 00038 static InventoryDialog *instance(); 00039 00040 // Inherited from GLWButtonI 00041 virtual void buttonDown(unsigned int id); 00042 virtual void windowInit(const unsigned state); 00043 00044 // Inherited from GLWDropDownI 00045 virtual void select(unsigned int id, const int pos, GLWSelectorEntry value); 00046 00047 // Inherited from GLWPanel through GLWPanel 00048 virtual void display(); 00049 00050 protected: 00051 static InventoryDialog *instance_; 00052 00053 unsigned int okId_; 00054 GLWTab *sellTab_; 00055 GLWPanel *topPanel_; 00056 GLWDropDownText *sortDropDown_; 00057 00058 void setupWindow(); 00059 void playerRefresh(); 00060 void addPlayerName(); 00061 void addPlayerWeapons(); 00062 00063 private: 00064 InventoryDialog(); 00065 virtual ~InventoryDialog(); 00066 }; 00067 00068 #endif // !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_) 00069
1.5.3