InventoryDialog.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
00022 #define AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_
00023 
00024 #include <map>
00025 #include <vector>
00026 #include <weapons/Weapon.h>
00027 #include <GLW/GLWWindow.h>
00028 #include <GLW/GLWButton.h>
00029 #include <GLW/GLWPanel.h>
00030 #include <GLW/GLWTab.h>
00031 #include <GLW/GLWDropDownText.h>
00032 
00033 class InventoryDialog : public GLWWindow,
00034                                                 public GLWButtonI,
00035                                                 public GLWDropDownI
00036 {
00037 public:
00038         static InventoryDialog *instance();
00039 
00040         // Inherited from GLWButtonI
00041         virtual void buttonDown(unsigned int id);
00042         virtual void windowInit(const unsigned state);
00043 
00044         // Inherited from GLWDropDownI
00045         virtual void select(unsigned int id, const int pos, GLWSelectorEntry value);
00046 
00047         // Inherited from GLWPanel through GLWPanel
00048         virtual void display();
00049 
00050 protected:
00051         static InventoryDialog *instance_;
00052 
00053         unsigned int okId_;
00054         GLWTab *sellTab_;
00055         GLWPanel *topPanel_;
00056         GLWDropDownText *sortDropDown_;
00057 
00058         void setupWindow();
00059         void playerRefresh();
00060         void addPlayerName();
00061         void addPlayerWeapons();
00062 
00063 private:
00064         InventoryDialog();
00065         virtual ~InventoryDialog();
00066 };
00067 
00068 #endif // !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
00069 

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