ImageStore.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ImageStoreh_INCLUDE__)
00022 #define __INCLUDE_ImageStoreh_INCLUDE__
00023 
00024 #include <common/ImageID.h>
00025 #include <map>
00026 #include <string>
00027 
00028 class Image;
00029 class ImageStore
00030 {
00031 public:
00032         static ImageStore *instance();
00033 
00034         Image *loadImage(ImageID &imageId);
00035 
00036 protected:
00037         static ImageStore *instance_;
00038         std::map<std::string, Image *> imageMap_;
00039 
00040         Image *getImage(ImageID &id);
00041 
00042 private:
00043         ImageStore();
00044         virtual ~ImageStore();
00045 };
00046 
00047 #endif

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