00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_HelpButtonDialogh_INCLUDE__) 00022 #define __INCLUDE_HelpButtonDialogh_INCLUDE__ 00023 00024 #include <GLEXT/GLTexture.h> 00025 #include <GLEXT/GLMenuI.h> 00026 00027 class HelpButtonDialog 00028 { 00029 public: 00030 static HelpButtonDialog *instance(); 00031 00032 struct HelpMenu : public GLMenuI 00033 { 00034 HelpMenu(); 00035 00036 // Inherited from GLMenuI 00037 virtual void menuSelection(const char* menuName, 00038 const int position, GLMenuItem &item); 00039 virtual bool getMenuItems(const char* menuName, 00040 std::list<GLMenuItem> &result); 00041 00042 protected: 00043 GLTexture helpTexture_; 00044 } helpMenu_; 00045 00046 struct VolumeMenu : public GLMenuI 00047 { 00048 VolumeMenu(); 00049 00050 // Inherited from GLMenuI 00051 virtual bool menuOpened(const char* menuName); 00052 00053 GLTexture soundTexture_; 00054 00055 } volumeMenu_; 00056 00057 struct PerformanceMenu : public GLMenuI 00058 { 00059 PerformanceMenu(); 00060 00061 // Inherited from GLMenuI 00062 virtual void menuSelection(const char* menuName, 00063 const int position, GLMenuItem &item); 00064 virtual bool getMenuItems(const char* menuName, 00065 std::list<GLMenuItem> &result); 00066 virtual LangStringStorage *getMenuToolTip(const char* menuName); 00067 00068 protected: 00069 GLTexture helpTexture_; 00070 } performanceMenu_; 00071 00072 protected: 00073 static HelpButtonDialog *instance_; 00074 00075 private: 00076 HelpButtonDialog(); 00077 virtual ~HelpButtonDialog(); 00078 }; 00079 00080 #endif
1.5.3