HeightMapModifier.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_)
00022 #define AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_
00023 
00024 #include <common/RandomGenerator.h>
00025 #include <common/FixedVector.h>
00026 #include <landscapemap/HeightMap.h>
00027 
00028 class LandscapeDefnHeightMapGenerate;
00029 
00030 namespace HeightMapModifier  
00031 {
00032         void levelSurround(HeightMap &hmap);
00033         void noise(HeightMap &hmap, 
00034                 LandscapeDefnHeightMapGenerate &defn,
00035                 RandomGenerator &generator,
00036                 ProgressCounter *counter = 0);
00037         void edgeEnhance(HeightMap &hmap, 
00038                 LandscapeDefnHeightMapGenerate &defn,
00039                 RandomGenerator &generator,
00040                 ProgressCounter *counter = 0);
00041         void waterErrosion(HeightMap &hmap, 
00042                 LandscapeDefnHeightMapGenerate &defn,
00043                 RandomGenerator &generator,
00044                 ProgressCounter *counter = 0);
00045         void smooth(HeightMap &hmap, 
00046                 LandscapeDefnHeightMapGenerate &defn,
00047                 ProgressCounter *counter = 0);
00048         void scale(HeightMap &hmap, 
00049                 LandscapeDefnHeightMapGenerate &defn,
00050                 RandomGenerator &generator,
00051                 ProgressCounter *counter = 0);
00052 
00053         void generateTerrain(HeightMap &hmap, 
00054                 LandscapeDefnHeightMapGenerate &defn,
00055                 RandomGenerator &generator, 
00056                 RandomGenerator &offsetGenerator,
00057                 ProgressCounter *counter = 0);
00058         void addCirclePeak(HeightMap &hmap, FixedVector &start, 
00059                 fixed sizew, fixed sizew2, fixed sizeh,
00060                 RandomGenerator &generator);
00061 };
00062 
00063 #endif // !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_)

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