00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_HeightMapLoaderh_INCLUDE__) 00023 #define __INCLUDE_HeightMapLoaderh_INCLUDE__ 00024 00025 #include <landscapemap/HeightMapModifier.h> 00026 #include <landscapedef/LandscapeDefn.h> 00027 #include <image/Image.h> 00028 00029 namespace HeightMapLoader 00030 { 00031 void loadTerrain(HeightMap &hmap, 00032 Image &image, 00033 bool levelSurround, 00034 ProgressCounter *counter= 0); 00035 00036 bool generateTerrain( 00037 unsigned int seed, 00038 LandscapeDefnType *defn, 00039 HeightMap &hmap, 00040 bool &levelSurround, 00041 ProgressCounter *counter = 0); 00042 }; 00043 00044 00045 #endif
1.5.3