GraphicalLandscapeMap.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GraphicalLandscapeMap_H__F4CB4CAD_C592_4183_AFB2_016FC66C144A__INCLUDED_)
00022 #define AFX_GraphicalLandscapeMap_H__F4CB4CAD_C592_4183_AFB2_016FC66C144A__INCLUDED_
00023 
00024 #include <landscapemap/GraphicalHeightMap.h>
00025 #include <common/Vector.h>
00026 
00027 class GLVertexBufferObject;
00028 class GraphicalLandscapeMap  : public GraphicalHeightMap
00029 {
00030 public:
00031         struct HeightData
00032         {
00033                 Vector floatPosition;
00034                 Vector floatNormal;
00035                 float texCoord1x, texCoord1y;
00036                 float texCoord2x, texCoord2y;
00037         };
00038 
00039         GraphicalLandscapeMap();
00040         virtual ~GraphicalLandscapeMap();
00041 
00042         void create(int width, int height);
00043         void reset();
00044 
00045         void updateWholeBuffer();
00046 
00047         virtual void setHeight(int w, int h, float height);
00048         virtual void setNormal(int w, int h, Vector &normal);
00049 
00050         int getMapWidth() { return width_; }
00051         int getMapHeight() { return height_; }
00052 
00053         HeightData *getHeightData() { return heightData_; }
00054         GLVertexBufferObject *getBufferObject() { return bufferObject_; }
00055 
00056 protected:
00057         int width_, height_;
00058         int bufferSizeBytes_;
00059         HeightData *heightData_;
00060         GLVertexBufferObject *bufferObject_;
00061 };
00062 
00063 #endif // !defined(AFX_GraphicalLandscapeMap_H__F4CB4CAD_C592_4183_AFB2_016FC66C144A__INCLUDED_)
00064 

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