Gamma.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _GAMMA_H_
00022 #define _GAMMA_H_
00023 
00024 #include <SDL/SDL.h>
00025 
00026 struct GammaSettings
00027 {
00028         Uint16 Red  [256];      
00029         Uint16 Green[256];
00030         Uint16 Blue [256];
00031 };
00032 
00033 class Gamma
00034 {
00035 public:
00036         static Gamma *instance();
00037 
00038         // should be between 0.3f, 4.0f
00039         bool save();
00040         bool set();
00041 
00042         void reset();
00043 
00044 protected:
00045         static Gamma *instance_;
00046 
00047 private:
00048         Gamma();
00049         virtual ~Gamma();
00050 
00051         GammaSettings savedSettings_;
00052 };
00053 
00054 #endif /* _GAMMA_H_ */

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