00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 // GameStateStimulusI.h: interface for the GameStateStimulusI class. 00023 // 00024 ////////////////////////////////////////////////////////////////////// 00025 00026 #if !defined(AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_) 00027 #define AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_ 00028 00029 00030 class GameStateStimulusI 00031 { 00032 public: 00033 virtual ~GameStateStimulusI(); 00034 00035 virtual bool acceptStateChange(const unsigned state, 00036 const unsigned nextState, 00037 float frameTime) = 0; 00038 }; 00039 00040 #endif // !defined(AFX_GAMESTATESTIMULUSI_H__B1601EA8_8021_476B_BD9D_4B5648785B99__INCLUDED_)
1.5.3