GameStateI.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_)
00022 #define AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_
00023 
00024 #include <engine/GameState.h>
00025 #include <common/KeyboardHistory.h>
00026 #include <vector>
00027 
00028 class GameStateI  
00029 {
00030 public:
00031         GameStateI(const char *name);
00032         virtual ~GameStateI();
00033 
00034         virtual void simulate(const unsigned state, float simTime);
00035         virtual void draw(const unsigned state);
00036 
00037         virtual void mouseDown(const unsigned state, GameState::MouseButton button, 
00038                 int x, int y, bool &skipRest);
00039         virtual void mouseUp(const unsigned state, GameState::MouseButton button, 
00040                 int x, int y, bool &skipRest);
00041         virtual void mouseDrag(const unsigned state, GameState::MouseButton button,
00042                 int x, int y, int dx, int dy, bool &skipRest);
00043         virtual void mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest);
00044         virtual void enterState(const unsigned state);
00045         virtual void keyboardCheck(const unsigned state, float frameTime, 
00046                                                            char *buffer, unsigned int keyState,
00047                                                            KeyboardHistory::HistoryElement *history, int hisCount, 
00048                                                            bool &skipRest);
00049 
00050         const char *getGameStateIName() { return gameStateIName_; }
00051 
00052         int getPerfCounter(const char *perfName);
00053         void startPerfCount(int counter);
00054         void endPerfCount(int counter);
00055 
00056         std::vector<GameStatePerfCounter *> &getPerfCounters() { return perfCounters_; }
00057 
00058 protected:
00059         const char *gameStateIName_;
00060         std::vector<GameStatePerfCounter *> perfCounters_;
00061 
00062         static std::vector<std::string> perfCounterNames_;
00063 };
00064 
00065 #endif // !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_)

Generated on Mon Feb 16 15:14:49 2009 for Scorched3D by  doxygen 1.5.3