GLWWindowSkin.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWWindowSkin.h>
00022 #include <GLW/GLWidget.h>
00023 #include <GLW/GLWWindowManager.h>
00024 #include <GLW/GLWToolTip.h>
00025 #include <GLEXT/GLState.h>
00026 #include <GLEXT/GLViewPort.h>
00027 #include <image/ImageBitmap.h>
00028 #include <client/ScorchedClient.h>
00029 
00030 GLWWindowSkin::GLWWindowSkin() : 
00031         GLWWindow("None", 0.0f, 0.0f,
00032                 0.0f, 0.0f, eNoDraw | eSavePosition, "")
00033 {
00034         setToolTip(&toolTip_);
00035 }
00036 
00037 GLWWindowSkin::~GLWWindowSkin()
00038 {
00039 }
00040 
00041 bool GLWWindowSkin::inState(const char *state)
00042 {
00043         return (states_.find(state) != states_.end());
00044 }
00045 
00046 bool GLWWindowSkin::initFromXML(XMLNode *node)
00047 {
00048         if (!GLWWindow::initFromXML(node)) return false;
00049 
00050         // States
00051         std::string state;
00052         while (node->getNamedChild("state", state, false))
00053         {
00054                 if (strcmp(state.c_str(), "playing") != 0 &&
00055                         strcmp(state.c_str(), "all") != 0 &&
00056                         strcmp(state.c_str(), "start") != 0)
00057                 {
00058                         S3D::dialogExit("Unrecognized window state %s",
00059                                 state.c_str());
00060                 }
00061 
00062                 states_.insert(state);
00063         }
00064         if (states_.empty())
00065         {       
00066                 S3D::dialogExit("No window states defined for window %s",
00067                         name_.c_str());
00068         }
00069 
00070         // Key
00071         if (!node->getNamedChild("key", key_)) return false;
00072 
00073         return true;
00074 }

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