GLWWindowSkinManager.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWWindowSkinManager.h>
00022 #include <GLW/GLWWindowManager.h>
00023 #include <XML/XMLFile.h>
00024 #include <common/Defines.h>
00025 
00026 GLWWindowSkinManager *GLWWindowSkinManager::defaultinstance_ = 0;
00027 GLWWindowSkinManager *GLWWindowSkinManager::modinstance_ = 0;
00028 
00029 GLWWindowSkinManager *GLWWindowSkinManager::defaultinstance()
00030 {
00031         if (!defaultinstance_) defaultinstance_ = new GLWWindowSkinManager();
00032         return defaultinstance_;
00033 }
00034 
00035 GLWWindowSkinManager *GLWWindowSkinManager::modinstance()
00036 {
00037         if (!modinstance_) modinstance_ = new GLWWindowSkinManager();
00038         return modinstance_;
00039 }
00040 
00041 GLWWindowSkinManager::GLWWindowSkinManager()
00042 {
00043 }
00044 
00045 GLWWindowSkinManager::~GLWWindowSkinManager()
00046 {
00047 }
00048 
00049 bool GLWWindowSkinManager::loadWindows()
00050 {
00051         XMLFile file;
00052         std::string fileName = S3D::getDataFile("data/windows.xml");
00053         if (!file.readFile(fileName) ||
00054                 !file.getRootNode())
00055         {
00056                 S3D::dialogMessage("GLWWindowSkinManager", S3D::formatStringBuffer(
00057                                           "Failed to parse \"%s\"\n%s", 
00058                                           fileName.c_str(),
00059                                           file.getParserError()));
00060                 return false;
00061         }
00062 
00063         // Itterate all of the windows in the file
00064     std::list<XMLNode *>::iterator childrenItor;
00065         std::list<XMLNode *> &children = file.getRootNode()->getChildren();
00066     for (childrenItor = children.begin();
00067         childrenItor != children.end();
00068         childrenItor++)
00069     {
00070                 // For each node named window
00071         XMLNode *currentNode = (*childrenItor);
00072 
00073                 GLWWindowSkin *window = new GLWWindowSkin;
00074                 if (!window->initFromXML(currentNode))
00075                 {
00076                         return false;
00077                 }
00078 
00079                 if (!currentNode->failChildren()) return false;
00080                 windows_.push_back(window);
00081         }
00082 
00083         return true;
00084 }
00085 
00086 std::list<GLWWindowSkin *> GLWWindowSkinManager::getStateWindows(const char *state)
00087 {
00088         std::list<GLWWindowSkin *> windows;
00089         std::list<GLWWindowSkin *>::iterator itor;
00090         for (itor = windows_.begin();
00091                 itor != windows_.end();
00092                 itor++)
00093         {
00094                 GLWWindowSkin *window = (GLWWindowSkin *) *itor;
00095                 if (window->inState(state))
00096                 {
00097                         windows.push_back(window);
00098                 }
00099         }
00100         return windows;
00101 }

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