GLWWindView.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWWindViewh_INCLUDE__)
00022 #define __INCLUDE_GLWWindViewh_INCLUDE__
00023 
00024 #include <GLW/GLWidget.h>
00025 #include <GLW/GLWToolTip.h>
00026 
00027 class WindDialogToolTip : public ToolTip
00028 {
00029 public:
00030         WindDialogToolTip();
00031         virtual ~WindDialogToolTip();
00032 
00033         virtual void populate();
00034 };
00035 
00036 class ModelRendererSimulator;
00037 class GLWWindView : public GLWidget
00038 {
00039 public:
00040         GLWWindView(float x = 0.0f, float y = 0.0f,
00041                 float w = 0.0f, float h = 0.0f);
00042         virtual ~GLWWindView();
00043 
00044         virtual void draw();
00045         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00046 
00047         REGISTER_CLASS_HEADER(GLWWindView);
00048 
00049 protected:
00050         unsigned int changeCount_;
00051         ModelRendererSimulator *windModel_;
00052         unsigned int listNo_;
00053 
00054         void drawArrow();
00055         void drawScene();
00056         void drawDisplay();
00057 
00058 };
00059 
00060 #endif

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