00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <GLW/GLWTranslate.h> 00022 00023 float GLWTranslate::posX_(0.0f); 00024 float GLWTranslate::posY_(0.0f); 00025 00026 GLWTranslate::GLWTranslate(float x, float y) : x_(x), y_(y) 00027 { 00028 posX_ += x_; 00029 posY_ += y_; 00030 } 00031 00032 GLWTranslate::~GLWTranslate() 00033 { 00034 posX_ -= x_; 00035 posY_ -= y_; 00036 } 00037 00038 float GLWTranslate::getPosX() 00039 { 00040 return posX_; 00041 } 00042 00043 float GLWTranslate::getPosY() 00044 { 00045 return posY_; 00046 }
1.5.3