GLWToolTip.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWToolTiph_INCLUDE__)
00022 #define __INCLUDE_GLWToolTiph_INCLUDE__
00023 
00024 #include <engine/GameStateI.h>
00025 #include <common/ToolTip.h>
00026 #include <list>
00027 
00028 class GLWToolTip : public GameStateI
00029 {
00030 public:
00031         static GLWToolTip *instance();
00032 
00033         bool addToolTip(ToolTip::ToolTipType type, 
00034                 const LangString &title, const LangString &text,
00035                 float x, float y, float w, float h);
00036         bool addToolTip(ToolTip *tip, 
00037                 float x, float y, float w, float h);
00038         void clearToolTip(float x, float y, float w, float h);
00039 
00040         // Inherited from GameStateI
00041         virtual void simulate(const unsigned state, float frameTime);
00042         virtual void draw(const unsigned state);
00043 
00044 protected:
00045         static GLWToolTip *instance_;
00046         ToolTip *currentTip_;
00047         ToolTip *lastTip_;
00048         float timeDrawn_, timeSeen_;
00049         float refreshTime_;
00050 
00051         // ToolTip properties
00052         float currentX_, currentY_;
00053         float currentW_, currentH_;
00054         float tipX_, tipY_;
00055         float tipW_, tipH_;
00056         float tipOffX_, tipOffY_;
00057         float tipTextWidth_;
00058         float tipTextHeight_;
00059         LangString tipTitle_, tipText_;
00060         std::list<LangString> tipTexts_;
00061 
00062         void setupTip(ToolTip *tip);
00063         void calculateTip(ToolTip *tip);
00064 private:
00065         GLWToolTip();
00066         virtual ~GLWToolTip();
00067 };
00068 
00069 #endif

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3