GLWTime.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWTime.h>
00022 #include <GLW/GLWFont.h>
00023 #include <XML/XMLNode.h>
00024 
00025 REGISTER_CLASS_SOURCE(GLWTime);
00026 
00027 GLWTime::GLWTime(float x, float y, float size) : 
00028         GLWidget(x, y, 0.0f, 20.0f), size_(size),
00029         color_(GLWFont::widgetFontColor)
00030 {
00031         tooltipTransparent_ = true;
00032 }
00033 
00034 GLWTime::~GLWTime()
00035 {
00036 
00037 }
00038 
00039 void GLWTime::calcWidth()
00040 {
00041         time_t t = time(0);
00042         const char *timeStr = ctime(&t);
00043         if (w_ == 0.0f) w_ = GLWFont::instance()->getGameFont()->getWidth(
00044                 size_, (char *) timeStr);
00045 }
00046 
00047 bool GLWTime::initFromXML(XMLNode *node)
00048 {
00049         node->getNamedChild("fontsize", size_, false);
00050         node->getNamedChild("fontcolor", color_, false);
00051 
00052         return GLWidget::initFromXML(node);
00053 }
00054 
00055 void GLWTime::draw()
00056 {
00057         GLWidget::draw();
00058 
00059         time_t t = time(0);
00060         char *timeStr = ctime(&t);
00061 
00062         glColor3f(1.0f, 0.0f, 0.0f);
00063         calcWidth();
00064         GLWFont::instance()->getGameFont()->drawSubStr(
00065                 0, strlen(timeStr) - 1,
00066                 color_, size_,
00067                 x_, y_ + 6.0f, 0.0f, timeStr);
00068 }

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