GLWTextButton.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_)
00022 #define AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_
00023 
00024 #include <GLW/GLWButton.h>
00025 #include <GLW/GLWLabel.h>
00026 
00027 class GLWTextButton : public GLWButton
00028 {
00029 public:
00030         GLWTextButton(const LangString &buttonText = LangString(), 
00031                 float x = 0.0f, float y = 0.0f, float w = 0.0f, 
00032                 GLWButtonI *handler = 0,
00033                 unsigned flags = 0,
00034                 float size = 14.0f);
00035         virtual ~GLWTextButton();
00036 
00037         virtual void draw();
00038 
00039         void setText(const LangString &text) 
00040                 { label_.setText(text); }
00041         void setColor(const Vector &color) { color_ = color; }
00042         bool getEmpty() { return label_.getEmpty(); }
00043 
00044         REGISTER_CLASS_HEADER(GLWTextButton);
00045 
00046 protected:
00047         GLWLabel label_;
00048         Vector color_;
00049 
00050 };
00051 
00052 #endif // !defined(AFX_GLWTEXTBUTTON_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_)

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