GLWTextButton.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWTextButton.h>
00022 #include <GLW/GLWFont.h>
00023 
00024 REGISTER_CLASS_SOURCE(GLWTextButton);
00025 
00026 GLWTextButton::GLWTextButton(const LangString &buttonText,
00027         float x, float y, float w, GLWButtonI *handler,
00028         unsigned flags, float size) :
00029         GLWButton(x, y, w, size + 8.0f, handler, flags), 
00030         label_(x, y -2, buttonText, size),
00031         color_(GLWFont::widgetFontColor)
00032 {
00033 }
00034 
00035 GLWTextButton::~GLWTextButton()
00036 {
00037 }
00038 
00039 void GLWTextButton::draw()
00040 {
00041         GLWButton::draw();
00042 
00043         float x = x_;
00044         if (!pressed_)
00045         {
00046                 label_.setY(y_ - 2);
00047         }
00048         else
00049         {
00050                 x = x_ + 1;
00051                 label_.setY(y_ - 3);
00052         }
00053         if (flags_ & ButtonFlagCenterX)
00054         {
00055                 label_.calcWidth();
00056                 x += (w_ / 2.0f) - (label_.getW() / 2.0f);
00057         }
00058 
00059         if (enabled_) label_.setColor(color_);
00060         else label_.setColor(GLWFont::disabledWidgetFontColor);
00061 
00062         label_.setX(x);
00063         label_.draw();
00064 }

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3