GLWTextBox.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _GLWTEXTBOX_H_
00022 #define _GLWTEXTBOX_H_
00023 
00024 #include <string>
00025 #include <GLW/GLWidget.h>
00026 
00027 class GLWTextBoxI
00028 {
00029 public:
00030         virtual void textChanged(unsigned int id, const LangString &text) = 0;
00031 };
00032 
00033 class GLWTextBox : public GLWidget
00034 {
00035 public:
00036         enum TextFlags
00037         {
00038                 eFlagPassword = 1
00039         };
00040 
00041         GLWTextBox(float x = 0.0f, float y = 0.0f, 
00042                 float w = 0.0f, 
00043                 const LangString &startText = LangString(),
00044                 unsigned int flags = 0);
00045         virtual ~GLWTextBox();
00046 
00047         void setHandler(GLWTextBoxI *handler) { handler_ = handler; }
00048 
00049         virtual void setParent(GLWPanel *parent);
00050         virtual void draw();
00051         virtual void simulate(float frameTime);
00052         virtual void keyDown(char *buffer, unsigned int keyState, 
00053                 KeyboardHistory::HistoryElement *history, int hisCount, 
00054                 bool &skipRest);
00055         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00056 
00057         void setCurrent();
00058         void setAllowUnicode(bool allowUnicode) { allowUnicode_ = allowUnicode; }
00059 
00060         std::string &getText();
00061         LangString &getLangString() { return text_; }
00062         void setText(const LangString &text);
00063         void setMaxTextLen(unsigned int maxLen) { maxTextLen_ = maxLen; }
00064 
00065         REGISTER_CLASS_HEADER(GLWTextBox);
00066 
00067 protected:
00068         float ctime_;
00069         bool cursor_, current_;
00070         bool allowUnicode_;
00071         unsigned int maxTextLen_, flags_;
00072         LangString text_;
00073         GLWTextBoxI *handler_;
00074 
00075 };
00076 
00077 #endif /* _GLWTEXTBOX_H_ */

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