GLWTankTip.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _gLWTankTip_h
00022 #define _gLWTankTip_h
00023 
00024 #include <GLW/GLWToolTip.h>
00025 #include <GLW/GLWSelector.h>
00026 #include <tank/Tank.h>
00027 
00028 class TankUndoMenu : public GLWSelectorI
00029 {
00030 public:
00031         TankUndoMenu(Tank *tank);
00032         virtual ~TankUndoMenu();
00033 
00034         void showItems(float x, float y);
00035         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00036 protected:
00037         Tank *tank_;
00038 };
00039 
00040 class TankFuelTip : public ToolTip, public GLWSelectorI
00041 {
00042 public:
00043         TankFuelTip(Tank *tank);
00044         virtual ~TankFuelTip();
00045 
00046         virtual void populate();
00047         void showItems(float x, float y);
00048         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00049 protected:
00050         Tank *tank_;
00051 };
00052 
00053 class TankBatteryTip : public ToolTip, public GLWSelectorI
00054 {
00055 public:
00056         TankBatteryTip(Tank *tank);
00057         virtual ~TankBatteryTip();
00058 
00059         virtual void populate();
00060         void showItems(float x, float y);
00061         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00062 protected:
00063         Tank *tank_;
00064 };
00065 
00066 class TankShieldTip : public ToolTip, public GLWSelectorI
00067 {
00068 public:
00069         TankShieldTip(Tank *tank);
00070         virtual ~TankShieldTip();
00071 
00072         virtual void populate();
00073         void showItems(float x, float y);
00074         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00075 protected:
00076         Tank *tank_;
00077 };
00078 
00079 class TankHealthTip : public ToolTip
00080 {
00081 public:
00082         TankHealthTip(Tank *tank);
00083         virtual ~TankHealthTip();
00084 
00085         virtual void populate();
00086 protected:
00087         Tank *tank_;
00088 };
00089 
00090 class TankRankTip : public ToolTip
00091 {
00092 public:
00093         TankRankTip(Tank *tank);
00094         virtual ~TankRankTip();
00095 
00096         virtual void populate();
00097 protected:
00098         Tank *tank_;
00099 };
00100 
00101 class TankParachutesTip : public ToolTip, public GLWSelectorI
00102 {
00103 public:
00104         TankParachutesTip(Tank *tank);
00105         virtual ~TankParachutesTip();
00106 
00107         virtual void populate();
00108         void showItems(float x, float y);
00109         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00110 protected:
00111         Tank *tank_;
00112 };
00113 
00114 class TankAutoDefenseTip : public ToolTip
00115 {
00116 public:
00117         TankAutoDefenseTip(Tank *tank);
00118         virtual ~TankAutoDefenseTip();
00119 
00120         void showItems(float x, float y);
00121         virtual void populate();
00122 protected:
00123         Tank *tank_;
00124 };
00125 
00126 class TankWeaponTip : public ToolTip, public GLWSelectorI
00127 {
00128 public:
00129         TankWeaponTip(Tank *tank);
00130         virtual ~TankWeaponTip();
00131 
00132         virtual void populate();
00133         void showItems(float x, float y);
00134         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00135 protected:
00136         Tank *tank_;
00137 };
00138 
00139 class TankPowerTip : public ToolTip
00140 {
00141 public:
00142         TankPowerTip(Tank *tank);
00143         virtual ~TankPowerTip();
00144 
00145         virtual void populate();
00146 protected:
00147         Tank *tank_;
00148 };
00149 
00150 class TankRotationTip : public ToolTip
00151 {
00152 public:
00153         TankRotationTip(Tank *tank);
00154         virtual ~TankRotationTip();
00155 
00156         virtual void populate();
00157 protected:
00158         Tank *tank_;
00159 };
00160 
00161 class TankElevationTip : public ToolTip
00162 {
00163 public:
00164         TankElevationTip(Tank *tank);
00165         virtual ~TankElevationTip();
00166 
00167         virtual void populate();
00168 protected:
00169         Tank *tank_;
00170 };
00171 
00172 class TankTip : public ToolTip
00173 {
00174 public:
00175         TankTip(Tank *tank);
00176         virtual ~TankTip();
00177 
00178         virtual void populate();
00179 protected:
00180         Tank *tank_;
00181 };
00182 
00183 class TargetTip : public ToolTip
00184 {
00185 public:
00186         TargetTip(Target *target);
00187         virtual ~TargetTip();
00188 
00189         virtual void populate();
00190 protected:
00191         Target *target_;
00192 };
00193 
00194 class GLWTargetTips
00195 {
00196 public:
00197         GLWTargetTips(Target *target);
00198         virtual ~GLWTargetTips();
00199 
00200         TargetTip targetTip;
00201 
00202 private:
00203         GLWTargetTips(const GLWTargetTips &);
00204         const GLWTargetTips & operator=(const GLWTargetTips &);
00205 };
00206 
00207 class GLWTankTips 
00208 {
00209 public:
00210         GLWTankTips(Tank *tank);
00211         virtual ~GLWTankTips();
00212 
00213         TankTip tankTip;
00214         ToolTip nameTip;
00215         TankUndoMenu undoMenu;
00216         TankWeaponTip weaponTip;
00217         TankPowerTip powerTip;
00218         TankRotationTip rotationTip;
00219         TankElevationTip elevationTip;
00220         TankAutoDefenseTip autodTip;
00221         TankParachutesTip paraTip;
00222         TankHealthTip healthTip;
00223         TankShieldTip shieldTip;
00224         TankBatteryTip batteryTip;
00225         TankFuelTip fuelTip;
00226         TankRankTip rankTip;
00227 
00228 private:
00229         GLWTankTips(const GLWTankTips &);
00230         const GLWTankTips & operator=(const GLWTankTips &);
00231 };
00232 
00233 #endif // _gLWTankTip_h
00234 

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3