#include <GLW/GLWTankTip.h>#include <tankgraph/TankKeyboardControlUtil.h>#include <tank/TankPosition.h>#include <tank/TankAccessories.h>#include <tank/TankState.h>#include <tank/TankScore.h>#include <target/TargetLife.h>#include <target/TargetShield.h>#include <target/TargetParachute.h>#include <weapons/Weapon.h>#include <weapons/Shield.h>#include <weapons/AccessoryStore.h>#include <landscape/Landscape.h>#include <landscapemap/LandscapeMaps.h>#include <client/ScorchedClient.h>#include <client/ClientState.h>#include <common/Defines.h>#include <graph/OptionsDisplay.h>#include <lang/LangResource.h>Go to the source code of this file.
Functions | |
| static void | generateTargetTip (LangString &tip, Target *target) |
| static void generateTargetTip | ( | LangString & | tip, | |
| Target * | target | |||
| ) | [static] |
Definition at line 608 of file GLWTankTip.cpp.
References fixed::asFloat(), S3D::formatStringBuffer(), Accessory::getAction(), TargetShield::getCurrentShield(), TargetLife::getLife(), Target::getLife(), TankState::getLives(), TargetLife::getMaxLife(), TankState::getMaxLives(), Shield::getPower(), TankScore::getScore(), Tank::getScore(), Target::getShield(), TargetShield::getShieldPower(), TankState::getSmallStateString(), TankState::getState(), Tank::getState(), Target::isTarget(), LANG_RESOURCE_1, LANG_RESOURCE_2, and TankState::sNormal.
Referenced by TargetTip::populate(), and TankTip::populate().
1.5.3