GLWTankTip.cpp File Reference

#include <GLW/GLWTankTip.h>
#include <tankgraph/TankKeyboardControlUtil.h>
#include <tank/TankPosition.h>
#include <tank/TankAccessories.h>
#include <tank/TankState.h>
#include <tank/TankScore.h>
#include <target/TargetLife.h>
#include <target/TargetShield.h>
#include <target/TargetParachute.h>
#include <weapons/Weapon.h>
#include <weapons/Shield.h>
#include <weapons/AccessoryStore.h>
#include <landscape/Landscape.h>
#include <landscapemap/LandscapeMaps.h>
#include <client/ScorchedClient.h>
#include <client/ClientState.h>
#include <common/Defines.h>
#include <graph/OptionsDisplay.h>
#include <lang/LangResource.h>

Go to the source code of this file.

Functions

static void generateTargetTip (LangString &tip, Target *target)


Function Documentation

static void generateTargetTip ( LangString tip,
Target target 
) [static]

Definition at line 608 of file GLWTankTip.cpp.

References fixed::asFloat(), S3D::formatStringBuffer(), Accessory::getAction(), TargetShield::getCurrentShield(), TargetLife::getLife(), Target::getLife(), TankState::getLives(), TargetLife::getMaxLife(), TankState::getMaxLives(), Shield::getPower(), TankScore::getScore(), Tank::getScore(), Target::getShield(), TargetShield::getShieldPower(), TankState::getSmallStateString(), TankState::getState(), Tank::getState(), Target::isTarget(), LANG_RESOURCE_1, LANG_RESOURCE_2, and TankState::sNormal.

Referenced by TargetTip::populate(), and TankTip::populate().


Generated on Mon Feb 16 15:14:56 2009 for Scorched3D by  doxygen 1.5.3