GLWTankFire.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWTankFire.h>
00022 #include <client/ScorchedClient.h>
00023 #include <tankgraph/TankKeyboardControlUtil.h>
00024 #include <common/ToolTipResource.h>
00025 #include <lang/LangResource.h>
00026 #include <tank/TankContainer.h>
00027 #include <tank/TankState.h>
00028 
00029 REGISTER_CLASS_SOURCE(GLWTankFire);
00030 
00031 GLWTankFire::GLWTankFire() :
00032         GLWidget(0.0f, 0.0f, 0.0f, 0.0f)
00033 {
00034         setToolTip(new ToolTipResource(ToolTip::ToolTipHelp, 
00035                 "FIRE_CURRENT_WEAPON", "Fire Current Weapon",
00036                 "FIRE_CURRENT_WEAPON_TOOLTIP", 
00037                 "Fires the current tanks currently selected\n"
00038                 "weapon."));
00039 }
00040 
00041 GLWTankFire::~GLWTankFire()
00042 {
00043 
00044 }
00045 
00046 void GLWTankFire::mouseDown(int button, float x, float y, bool &skipRest)
00047 {
00048         if (inBox(x, y, x_, y_, w_, h_))
00049         {
00050                 dragging_ = true;
00051         }
00052 }
00053 
00054 void GLWTankFire::mouseUp(int button, float x, float y, bool &skipRest)
00055 {
00056         if (dragging_)
00057         {
00058                 if (inBox(x, y, x_, y_, w_, h_))
00059                 {
00060                         Tank *currentTank =
00061                                 ScorchedClient::instance()->getTankContainer().getCurrentTank();
00062                         if (currentTank)
00063                         {
00064                                 if (currentTank->getState().getState() == 
00065                                         TankState::sNormal)
00066                                 {
00067                                         TankKeyboardControlUtil::fireShot(currentTank);
00068                                 }
00069                         }
00070                 }
00071         }
00072         dragging_ = false;
00073 }
00074 

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