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00021 #include <GLW/GLWTalkBox.h>
00022 #include <GLW/GLWFont.h>
00023 #include <GLW/GLWPanel.h>
00024 #include <GLW/GLWWindowManager.h>
00025 #include <GLEXT/GLState.h>
00026 #include <XML/XMLParser.h>
00027 #include <console/Console.h>
00028 #include <common/Defines.h>
00029 #include <client/ClientChannelManager.h>
00030
00031 REGISTER_CLASS_SOURCE(GLWTalkBox);
00032
00033 GLWTalkBox::GLWTalkBox() :
00034 ctime_(0.0f), cursor_(false), maxTextLen_(0),
00035 parentSized_(false), mode_(eSay), defaultMode_(eSay)
00036 {
00037 }
00038
00039 GLWTalkBox::~GLWTalkBox()
00040 {
00041 }
00042
00043 void GLWTalkBox::simulate(float frameTime)
00044 {
00045 ctime_ += frameTime;
00046 if (ctime_ > 0.5f)
00047 {
00048 ctime_ = 0.0f;
00049 cursor_ = !cursor_;
00050 }
00051 }
00052
00053 void GLWTalkBox::draw()
00054 {
00055 if (parent_ && parentSized_)
00056 {
00057 w_ = parent_->getW();
00058 h_ = parent_->getH();
00059 }
00060
00061 GLWidget::draw();
00062 glColor4f(0.4f, 0.6f, 0.8f, 0.6f);
00063
00064 {
00065 GLState currentStateBlend(GLState::BLEND_ON);
00066 glBegin(GL_TRIANGLE_FAN);
00067 glVertex2f(x_ + 20.0f, y_ + 5.0f);
00068 glVertex2f(x_ + 20.0f, y_);
00069 drawRoundBox(x_, y_, w_, h_, 10.0f);
00070 glVertex2f(x_ + 20.0f, y_);
00071 glEnd();
00072 }
00073
00074 glColor3f(0.0f, 0.0f, 0.0f);
00075 glBegin(GL_LINE_LOOP);
00076 drawRoundBox(x_, y_, w_, h_, 10.0f);
00077 glEnd();
00078
00079 Vector white(0.9f, 0.9f, 1.0f);
00080 GLWFont::instance()->getGameFont()->drawWidthRhs(
00081 w_ - 10.0f,
00082 white, 12,
00083 x_ + 5.0f, y_ + 5.0f, 0.0f,
00084 S3D::formatStringBuffer("%s: %s%s",
00085 ((mode_ == eSay)?"Say":"Team Say"), text_.c_str(), cursor_?" ":"_"));
00086 }
00087
00088 void GLWTalkBox::keyDown(char *buffer, unsigned int keyState,
00089 KeyboardHistory::HistoryElement *history, int hisCount,
00090 bool &skipRest)
00091 {
00092 for (int i=0; i<hisCount; i++)
00093 {
00094 unsigned int dik = history[i].sdlKey;
00095 unsigned int unicodeChar = history[i].representedUnicode;
00096 if (dik == SDLK_BACKSPACE || dik == SDLK_DELETE)
00097 {
00098 if (!text_.empty())
00099 {
00100 text_ = text_.substr(0, text_.length() - 1);
00101 }
00102 }
00103 else if (dik == SDLK_ESCAPE)
00104 {
00105 GLWWindowManager::instance()->hideWindow(parent_->getId());
00106 }
00107 else if (dik == SDLK_RETURN)
00108 {
00109 if (!text_.empty())
00110 {
00111 for (unsigned int *text = (unsigned int *) text_.c_str();
00112 *text;
00113 text++)
00114 {
00115 if (*text == '#') *text = '\'';
00116 }
00117
00118 ChannelText message("general", text_);
00119 ClientChannelManager::instance()->sendText(message);
00120
00121 text_.clear();
00122 }
00123 GLWWindowManager::instance()->hideWindow(parent_->getId());
00124 }
00125 else if (unicodeChar >= ' ')
00126 {
00127 if ((maxTextLen_==0) || ((int) text_.size() < maxTextLen_))
00128 {
00129 text_ += unicodeChar;
00130
00131 if (text_[0] == '\\' || text_[0] == '/')
00132 {
00133 LangString part(&text_[1]);
00134
00135 if (part == LANG_STRING("say ") ||
00136 part == LANG_STRING("s "))
00137 {
00138 text_.clear();
00139 mode_ = eSay;
00140 }
00141 else if (part == LANG_STRING("team ") ||
00142 part == LANG_STRING("t "))
00143 {
00144 text_.clear();
00145 mode_ = eTeamSay;
00146 }
00147 }
00148 }
00149 }
00150 }
00151 skipRest = true;
00152 }
00153
00154 void GLWTalkBox::display()
00155 {
00156 mode_ = defaultMode_;
00157 text_.clear();
00158 }
00159
00160 bool GLWTalkBox::initFromXML(XMLNode *node)
00161 {
00162 if (!GLWidget::initFromXML(node)) return false;
00163
00164 if (!node->getNamedChild("parentsized", parentSized_)) return false;
00165
00166 std::string mode;
00167 if (!node->getNamedChild("mode", mode)) return false;
00168 defaultMode_ = ((0 == strcmp(mode.c_str(), "say"))?eSay:eTeamSay);
00169
00170 return true;
00171 }