GLWTab.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(AFX_GLWTAB_H__5A717DEA_0AE4_4341_9991_A4575E3FF041__INCLUDED_)
00023 #define AFX_GLWTAB_H__5A717DEA_0AE4_4341_9991_A4575E3FF041__INCLUDED_
00024 
00025 #include <GLW/GLWScrollPanel.h>
00026 #include <GLW/GLWLabel.h>
00027 
00028 class GLWTabI
00029 {
00030 public:
00031         virtual ~GLWTabI();
00032 
00033         virtual void tabDown(unsigned int id) = 0;
00034 };
00035 
00036 class GLWTab : public GLWScrollPanel
00037 {
00038 public:
00039         GLWTab(const std::string &tabName = "", 
00040                 const LangString &tabLabel = LangString(),
00041                 float x = 0.0f, float y = 0.0f, 
00042                 float w = 0.0f, float h =  0.0f);
00043         virtual ~GLWTab();
00044 
00045         virtual void setParent(GLWPanel *parent);
00046         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00047         virtual void mouseWheel(float x, float y, float z, bool &skipRest);
00048         virtual void draw();
00049         virtual void setH(float h);
00050 
00051         float getTw();
00052         const char *getName() { return name_.c_str(); }
00053         
00054         void setDepressed();
00055         bool getDepressed() { return depressed_; }
00056         void setHandler(GLWTabI *handler) { handler_ = handler; }
00057 
00058         REGISTER_CLASS_HEADER(GLWTab);
00059 
00060 protected:
00061         std::string name_;
00062         bool depressed_;
00063         GLWLabel label_;
00064         GLWTabI *handler_;
00065         float index_;
00066 
00067         void drawSurround();
00068         void drawNonSurround();
00069 };
00070 
00071 #endif // !defined(AFX_GLWTAB_H__5A717DEA_0AE4_4341_9991_A4575E3FF041__INCLUDED_)

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