00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_) 00022 #define AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_ 00023 00024 #include <GLW/GLWScrollW.h> 00025 00026 class GLWScrollWBackwards : 00027 public GLWScrollW 00028 { 00029 public: 00030 GLWScrollWBackwards(float x = 0.0f, float y = 0.0f, 00031 float h = 0.0f, 00032 int min = 0, int max = 0, int see = 1); 00033 virtual ~GLWScrollWBackwards(); 00034 00035 virtual void setCurrent(int c); 00036 virtual int getCurrent(); 00037 virtual void mouseWheel(float x, float y, float z, bool &skipRest); 00038 00039 REGISTER_CLASS_HEADER(GLWScrollWBackwards); 00040 protected: 00041 00042 }; 00043 00044 #endif // !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
1.5.3