GLWScrollWBackwards.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
00022 #define AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_
00023 
00024 #include <GLW/GLWScrollW.h>
00025 
00026 class GLWScrollWBackwards  : 
00027         public GLWScrollW
00028 {
00029 public:
00030         GLWScrollWBackwards(float x = 0.0f, float y = 0.0f, 
00031                 float h = 0.0f, 
00032                 int min = 0, int max = 0, int see = 1);
00033         virtual ~GLWScrollWBackwards();
00034 
00035         virtual void setCurrent(int c);
00036         virtual int getCurrent();
00037         virtual void mouseWheel(float x, float y, float z, bool &skipRest);
00038 
00039         REGISTER_CLASS_HEADER(GLWScrollWBackwards);
00040 protected:
00041 
00042 };
00043 
00044 #endif // !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)

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