GLWScrollWBackwards.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWScrollWBackwards.h>
00022 #include <common/Defines.h>
00023 
00024 REGISTER_CLASS_SOURCE(GLWScrollWBackwards);
00025 
00026 GLWScrollWBackwards::GLWScrollWBackwards(float x, float y, float h, int min, int max, int see) :
00027         GLWScrollW(x, y, h, min, max, see)
00028 {
00029 }
00030 
00031 GLWScrollWBackwards::~GLWScrollWBackwards()
00032 {
00033 }
00034 
00035 void GLWScrollWBackwards::setCurrent(int c)
00036 {
00037         if (getMax() <= getSee()) 
00038         {
00039                 GLWScrollW::setCurrent(0);
00040         }
00041         else
00042         {
00043                 int left = getMax() - getSee();
00044                 GLWScrollW::setCurrent(MAX(0, left - c));
00045         }
00046 }
00047 
00048 int GLWScrollWBackwards::getCurrent()
00049 {
00050         if (getMax() <= getSee()) 
00051         {
00052                 return 0;
00053         }
00054         return getMax() - getSee() - GLWScrollW::getCurrent();
00055 }
00056 
00057 void GLWScrollWBackwards::mouseWheel(float x, float y, float z, bool &skipRest)
00058 {
00059         GLWScrollW::mouseWheel(x, y, z, skipRest);
00060 }

Generated on Mon Feb 16 15:14:45 2009 for Scorched3D by  doxygen 1.5.3