GLWScrollPanel.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_)
00022 #define AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_
00023 
00024 #include <GLW/GLWPanel.h>
00025 #include <GLW/GLWScrollW.h>
00026 
00027 class GLWScrollPanel : public GLWPanel,
00028                                                 public GLWScrollWI
00029 {
00030 public:
00031         GLWScrollPanel(float x = 0.0f, float y = 0.0f, 
00032                 float w = 0.0f, float h = 0.0f);
00033         virtual ~GLWScrollPanel();
00034 
00035         virtual void draw();
00036         virtual void simulate(float frameTime);
00037         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00038         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00039         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00040         virtual void mouseWheel(float x, float y, float z, bool &skipRest);
00041 
00042         virtual void positionChange(unsigned int id, int current, int movement);
00043         virtual void clear();
00044 
00045         virtual void setH(float h);
00046 
00047         void calculateVisible();
00048         bool &getDrawScrollBar() { return drawScrollBar_; }
00049         GLWScrollW &getScrollBar() { return scrollW_; }
00050 
00051         REGISTER_CLASS_HEADER(GLWScrollPanel);
00052 protected:
00053         GLWScrollW scrollW_;
00054         bool drawScrollBar_;
00055         int maxSee_;
00056         float widgetHeight_;
00057 
00058 };
00059 
00060 #endif // !defined(AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_)

Generated on Mon Feb 16 15:14:45 2009 for Scorched3D by  doxygen 1.5.3