GLWScrollButton.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWScrollButtonh_INCLUDE__)
00022 #define __INCLUDE_GLWScrollButtonh_INCLUDE__
00023 
00024 #include <GLW/GLWButton.h>
00025 
00026 class GLWScrollButtonI
00027 {
00028 public:
00029         virtual ~GLWScrollButtonI();
00030 
00031         virtual void buttonDrag(unsigned int id, float x, float y) = 0;
00032         virtual void startDrag(unsigned int id) = 0;
00033 };
00034 
00035 class GLWScrollButton : public GLWButton
00036 {
00037 public:
00038         GLWScrollButton(float x, float y, float w, float h);
00039         virtual ~GLWScrollButton();
00040 
00041         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00042         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00043         void setScrollHandler(GLWScrollButtonI *handler);
00044 
00045 protected:
00046         GLWScrollButtonI *scrollHandler_;
00047         float startX_, startY_;
00048 };
00049 
00050 #endif

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