GLWScrollButton.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWScrollButton.h>
00022 
00023 GLWScrollButtonI::~GLWScrollButtonI()
00024 {
00025 
00026 }
00027 
00028 GLWScrollButton::GLWScrollButton(float x, float y, float w, float h) 
00029         : GLWButton(x, y, w, h), scrollHandler_(0),
00030         startX_(0.0f), startY_(0.0f)
00031 {
00032 
00033 }
00034 
00035 GLWScrollButton::~GLWScrollButton()
00036 {
00037 
00038 }
00039 
00040 void GLWScrollButton::mouseDown(int button, float x, float y, bool &skipRest)
00041 {
00042         startX_ = 0.0f;
00043         startY_ = 0.0f;
00044 
00045         if (scrollHandler_)
00046         {
00047                 scrollHandler_->startDrag(id_);
00048         }
00049 
00050         GLWButton::mouseDown(button, x, y, skipRest);
00051 }
00052 
00053 void GLWScrollButton::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest)
00054 {
00055         if (pressed_)
00056         {
00057                 if (scrollHandler_)
00058                 {
00059                         startX_ += x;
00060                         startY_ += y;
00061                         scrollHandler_->buttonDrag(id_, startX_, startY_);
00062                         skipRest = true;
00063                 }
00064         }
00065 }
00066 
00067 void GLWScrollButton::setScrollHandler(GLWScrollButtonI *handler)
00068 {
00069         scrollHandler_ = handler;
00070 }

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