GLWScorchedInfo.cpp File Reference

#include <GLW/GLWScorchedInfo.h>
#include <GLW/GLWFont.h>
#include <GLW/GLWTranslate.h>
#include <GLW/GLWWindView.h>
#include <client/ScorchedClient.h>
#include <tankgraph/TargetRendererImplTank.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankAvatar.h>
#include <tank/TankScore.h>
#include <tank/TankAccessories.h>
#include <tank/TankPosition.h>
#include <target/TargetParachute.h>
#include <target/TargetLife.h>
#include <target/TargetShield.h>
#include <common/OptionsTransient.h>
#include <common/Defines.h>
#include <weapons/AccessoryStore.h>
#include <lang/CachedValueString.h>
#include <lang/LangResource.h>

Go to the source code of this file.

Functions

 REGISTER_CLASS_SOURCE (GLWHudCondition)
 REGISTER_CLASS_SOURCE (GLWScorchedInfo)


Function Documentation

REGISTER_CLASS_SOURCE ( GLWScorchedInfo   ) 

REGISTER_CLASS_SOURCE ( GLWHudCondition   ) 


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