00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_GLWPushButtonh_INCLUDE__) 00023 #define __INCLUDE_GLWPushButtonh_INCLUDE__ 00024 #include <GLW/GLWButton.h> 00025 00026 class GLWPushButtonI : public GLWButtonI 00027 { 00028 public: 00029 virtual ~GLWPushButtonI(); 00030 00031 virtual void buttonUp(unsigned int id) = 0; 00032 }; 00033 00034 class GLWPushButton : public GLWButton 00035 { 00036 public: 00037 GLWPushButton(float x = 0.0f, float y = 0.0f, 00038 float w = 0.0f, float h = 0.0f, 00039 GLWPushButtonI *handler = 0); 00040 virtual ~GLWPushButton(); 00041 00042 virtual void mouseDown(int button, float x, float y, bool &skipRest); 00043 virtual void mouseUp(int button, float x, float y, bool &skipRest); 00044 00045 REGISTER_CLASS_HEADER(GLWPushButton); 00046 00047 }; 00048 00049 #endif
1.5.3