GLWPushButton.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_GLWPushButtonh_INCLUDE__)
00023 #define __INCLUDE_GLWPushButtonh_INCLUDE__
00024 #include <GLW/GLWButton.h>
00025 
00026 class GLWPushButtonI : public GLWButtonI
00027 {
00028 public:
00029         virtual ~GLWPushButtonI();
00030 
00031         virtual void buttonUp(unsigned int id) = 0;
00032 };
00033 
00034 class GLWPushButton : public GLWButton
00035 {
00036 public:
00037         GLWPushButton(float x = 0.0f, float y = 0.0f, 
00038                 float w = 0.0f, float h = 0.0f, 
00039                 GLWPushButtonI *handler = 0);
00040         virtual ~GLWPushButton();
00041 
00042         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00043         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00044 
00045         REGISTER_CLASS_HEADER(GLWPushButton);
00046 
00047 };
00048 
00049 #endif

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