GLWPushButton.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWPushButton.h>
00022 
00023 REGISTER_CLASS_SOURCE(GLWPushButton);
00024 
00025 GLWPushButtonI::~GLWPushButtonI()
00026 {
00027 
00028 }
00029 
00030 GLWPushButton::GLWPushButton(float x, float y, float w, float h, GLWPushButtonI *handler) :
00031         GLWButton(x, y, w, h)
00032 {
00033         setHandler(handler);
00034 }
00035 
00036 GLWPushButton::~GLWPushButton()
00037 {
00038 
00039 }
00040 
00041 void GLWPushButton::mouseDown(int button, float x, float y, bool &skipRest)
00042 {
00043         if (x > x_ && x<x_+w_ &&
00044                 y > y_ && y<y_+h_)
00045         {
00046                 pressed_ = !pressed_;
00047                 skipRest = true;
00048 
00049                 if (pressed_ && handler_)
00050                 {
00051                         handler_->buttonDown(getId());
00052                 }
00053                 else if (handler_)
00054                 {
00055                         ((GLWPushButtonI *)handler_)->buttonUp(getId());
00056                 }
00057         }
00058 }
00059 
00060 void GLWPushButton::mouseUp(int button, float x, float y, bool &skipRest)
00061 {
00062 
00063 }

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