00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 // GLWProgress.h: interface for the GLWProgress class. 00023 // 00024 ////////////////////////////////////////////////////////////////////// 00025 00026 #if !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_) 00027 #define AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_ 00028 00029 00030 #include <GLW/GLWPanel.h> 00031 00032 class GLWProgress : public GLWPanel 00033 { 00034 public: 00035 GLWProgress(float x = 0.0f, float y = 0.0f, 00036 float w = 0.0f, float min = 0.0f, float max = 100.0f); 00037 virtual ~GLWProgress(); 00038 00039 virtual void draw(); 00040 00041 const float getCurrent() { return current_; } 00042 void setCurrent(float newCurrent); 00043 00044 REGISTER_CLASS_HEADER(GLWProgress); 00045 00046 protected: 00047 float x_, y_, w_; 00048 float min_, max_; 00049 float current_; 00050 00051 }; 00052 00053 #endif // !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)
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