GLWProgress.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 // GLWProgress.h: interface for the GLWProgress class.
00023 //
00024 //////////////////////////////////////////////////////////////////////
00025 
00026 #if !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)
00027 #define AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_
00028 
00029 
00030 #include <GLW/GLWPanel.h>
00031 
00032 class GLWProgress : public GLWPanel
00033 {
00034 public:
00035         GLWProgress(float x = 0.0f, float y = 0.0f, 
00036                 float w = 0.0f, float min = 0.0f, float max = 100.0f);
00037         virtual ~GLWProgress();
00038 
00039         virtual void draw();
00040 
00041         const float getCurrent() { return current_; }
00042         void setCurrent(float newCurrent);
00043 
00044         REGISTER_CLASS_HEADER(GLWProgress);
00045 
00046 protected:
00047         float x_, y_, w_;
00048         float min_, max_;
00049         float current_;
00050 
00051 };
00052 
00053 #endif // !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)

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